![]() And then out of nowhere a person of group of people falls our and this perspective gets shattered. And theres been times were everything seems to come together so nicely that a release feels around the corner. The thing is that its not just you guys getting excited by the project. Unfortunately this partially slowed down. The other factor was that for the first time we had a strong 3D department taking on bigger claims in our to-do and were making really good progress. ![]() The truth is that while the quests kinda worked most of the were duct-taped together and needed A LOT of work to actually be considered functional. Around this time is when we got our first results from converting quests and the guys working on it were convinced we could get 100% working quests by the end of that year. Its something I bring up often on streams.
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